PROJECTED THROWING GAMES & RULES

International Axe Throwing Federation target with blue, red, and black rings

IATF - THE GAME

THE RULES OF IATF
CAN BE PLAYED WITH: AXES, KNIVES, NINJA STARS, CUSTOM THROWERS

Each Round consists of 5 throws per player, per round for 3 Rounds.
Players must win 2 of 3 rounds to win the match.

  • Players always throw all three rounds, regardless if one player has won the first two rounds, winning the match.

  • If a player wins a round and ties the other two rounds this is still considered a match win as they have won the plurality of the rounds in that match.

  • Players switch lanes between each round (after every 5 throws);

  • If players are tied in rounds won at the end of three rounds, a Big Axe tie breaker occurs to determine a winner. Ties in rounds won can occur if;

    • Each player has won 1 round, lost 1 round and tied 1 round;

    • Players have tied each of the three rounds.

See the official rules at IATF Match Play (or ask a coach!)

Illustration of a game called "Axe Pong" with red cups arranged in a triangle and the phrase "Remove an Axe" depicting gameplay instructions. Text at the top says "Axe Pong" and at the bottom "Throw Better."

AXE PONG

THE RULES OF AXE PONG
CAN BE PLAYED WITH: AXES, KNIVES, NINJA STARS, CUSTOM THROWERS

  • Gameplay:

    • Teams take turns throwing at the opponent's cups

    • Each team gets one throw per turn

  • Redemption:

    • When a team loses all their cups, they can throw at the REMOVE AN AXE target.

    • If they hit it, they stay in the game and can remove an axe of their choice.

  • To Win:

    • First team to eliminate all of the opponent's cups wins

Grid of nine squares with red and blue concentric squares, text reads 'Stick Tac Toe Throw Better.'

STICK TAC TOE

THE RULES OF STICK TAC TOE
CAN BE PLAYED WITH: AXES, KNIVES, NINJA STARS, CUSTOM THROWERS

  • Gameplay:

    • Players take turns throwing at the Stick Tac Toe Target

  • Scoring:

    • To claim a box a player must stick inside the box. If a throw is only in a black line, that throw doesn’t count.

  • To Win:

    • First player to get three in a row on the target wins.

    • If all targets are filled without 3 in a row, it’s a draw!

Illustration of Earth with target symbols over continents, accompanied by a UFO and moon, with text "Around the World, Explore the Boards" on top and bottom.

AROUND THE WORLD

THE RULES OF AROUND THE WORLD
CAN BE PLAYED WITH: AXES, KNIVES, NINJA STARS, CUSTOM THROWERS

  • Game Play

    • Players take turns throwing at the targets located around the world.

    • Easy Mode: Just the targets on the planet.

    • Harder Mode: All targets on the planet + the moon + the spaceship.

  • Scoring:

    • Players must hit all targets to complete the game.

  • To Win:

    • First player to hit all targets wins!

    • If both players hit the targets in the same amount of throws, the game enters sudden death and players must throw at the moon or the spaceship. First person to hit wins!

Target game design with concentric circles labeled with numbers ranging from 1 to 10. The title "Sixty Eight: Who Can Get to Zero First?" is at the top.

SIXTY EIGHT

THE RULES OF SIXTY EIGHT
CAN BE PLAYED WITH: AXES, KNIVES, NINJA STARS, CUSTOM THROWERS

  • Game Play

    • Players take turns throwing at the target.

    • To determine who goes first, play rock paper scissors.

  • Scoring:

    • Players must count down from 68 to 0.

    • Each throw that sticks, subtract the score from 68.

  • To Win:

    • First player to reach zero without busting wins.

    • IF YOU BUST: If you bust (e.g. throw a 4 when only 3 points remain) your score returns to 8.

Graphic with nine red, white, and blue target symbols, two rewind icons, and large text reading 'HEAD' at the top and 'GET YOU SOME' at the bottom on a black background.

HEAD

THE RULES OF HEAD
CAN BE PLAYED WITH: KNIVES, NINJA STARS, SHOVEL HEADS

  • Game Play

    • Players take turns throwing at the target.

    • To determine who goes first, play rock paper scissors.

    • The first player picks a target and throws at it.

    • All throws from this point on must be made at this target.

    • Players take turns throwing at the same target, stacking as many knives, ninja stars, or shovel heads in the same hole as possible. If a throw sticks in the designated target it is called a HIT.

    • Each player gets 3 throws per round (3 Rounds in a Fight) and one attempt at a REWIND each round. If a Player throws at the REWIND and hits it, they can pull their opponents last throw out of the target - and now they get to go first!

  • Scoring:

    • Players count up the number of HITS they have in a round.

    • HITS can be defined as easy (white), medium (blue ring) or hard (red).

  • To Win:

    • The player who wins 2 of 3 rounds wins.

    • If a player has 3 hits in a round and their opponent has zero, this is called a KNOCKOUT and the player automatically wins the match.

Illustration of a dartboard labeled "Darts Without Darts" with numbers 1 to 20 around it. Text reads "Doubles & Triples Must Be Called To Count."

DARTS WITHOUT DARTS

THE RULES OF DARTS WITHOUT DARST
CAN BE PLAYED WITH: AXES, KNIVES, NINJA STARS, SHOVELS, OTHER

  • Game Play

    • Game Play follows that of DARTS - only throwers use axes, knives, or other throwers available at The Cut.

  • Game Options

    • The classic games of 301, 501, or Cricket can be played.

Poster with the title 'The Big Shrink' and multi-colored concentric rectangles, captioned 'How small can you go?'

THE BIG SHRINK

THE RULES OF THE BIG SHRINK.
CAN BE PLAYED WITH: AXES, KNIVES, NINJA STARS, SHOVELS, OTHER

  • Game Play

    • Each Player gets 5 throws.

    • Players alternative throws, removing their blade from the target after each throw.

    • Each round is scored as a single point.

  • To Win

    • The player that wins 3 of 5 rounds is the winner!